Overview
Used to insert an external image file from your computer into the solution configuration, like an icon, wallpaper, object, or background image. You can manage the imported images at Displays → Images. After the image is imported, you no longer need the original file. Images can be used as color brushes for any drawing object, and they can even be used as "color" or the ColorFill dynamic attributes.
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Understanding Images resources
To import a image file navigate to Displays → Images. There is a repository of images for the application that is stored inside the solution database file, so you do not need the original files anymore. These images can be used to be the fill of an object, such as rectangles, ellipses, LabelBoxes, paths, page background, or target color in runtime dynamics using colors.
If you need to update an image with a new version, you can replace it, and it will be updated throughout the application. Be sure to keep the resource name the same.
To manage resources: Go to Displays images. Click Import Images. Navigate to where the images are that you want to import. Select the image files and click Open. In each row, enter or select information, as needed.
You can use any image file to fill or "paint" an object when creating displays from Draw/Drawing.
You can import the following file types:
.bmp
.gif
.ico
.jpg
.png
.tiff
.wdp
Image Properties References
The table provides a reference for the Image properties.
Image table | |
Name | Edit the default name. |
Description | Enter a description of this image. |
Folder | Specify the folder where the resource is |
ResourceType | Specify the type of the resource |
Dimension | Read-only. Show the dimension of the resource file |
Size | Read-only. Show the size of the resource file |
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