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FactoryStudio has wonderful features that help to improve productivity when creating graphical displays in an application. The drawing tools allow you to easily manage symbols, image files, import objects from a 5000 objects gallery, create your own symbols with dynamic properties, and map tags and templates to its default graphical user interface.
There are three main repositories for reusable components: the Images, the Symbol Factory library, and the Local Symbols Gallery. Let's explore each one.
Images: Used to insert an external image file (like an icon, wallpaper, object, or a background image) from your computer to the project configuration. You can manage the imported images on Edit > Displays > Resources. After the image is imported, you no longer need the original file. Images can be used as color brushes for any drawing object, and they can even be used as "color" or the ColorFill dynamic attributes.
Symbol Factory: This is an extensive library of elements, with more than 5,000 symbols that use vector graphics, that you can use for creating your displays or use as a template to create your own custom symbols. These objects can be applied statically, as an image or icon. You can add Dynamics and save them to the Local Symbols library.
Smart Symbols: These are the most frequently used symbols. They include the symbols you create in a project and a library of more than 500 symbols designed specifically for FactoryStudio. The symbols in this library can be synchronized with the library. When you change a symbol in this library, the change will be automatically applied to all displays using that symbol. Local Symbols can have dynamics properties that you can easily map to tags in displays; they can also be defined as the default graphical representation of tags.
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You can import any image file in the Edit > Displays > Resources tab. This creates a repository of images for the application that is stored inside the project database file. You do not need the original files anymore. These images can be used to be the Fill of an object, such as rectangles, ellipses, LabelBoxes, paths, page background, or target color in runtime dynamics using colors.
If you need to update an image with a new version, you can replace it, and it will be updated throughout the application. Be sure to keep the resource name the same.
You can use any image file to fill or "paint" an object when you create displays in Draw > Drawing.
You can import the following file types:
To manage resources:
Column | Description |
Name | Edit the default name. |
Description | Enter a description of this image. |
Folder | Specify the folder where the resource is. |
ResourceType | Specify the type of the resource. |
Dimension | Read-only. Show the dimension of the resource file |
Size | Read-only. Show the size of the resource file |
Adding an image to a display
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Typically, you should use UNIFORM or FILL for image stretching. The image (using the Appearance menu to the left) can be applied to any graphical shape in the display. |
The symbols from the Symbol Factory are efficient and well designed vector graphic images. If you need an object like a pump or a valve in your application, open the library and browse for the element or search by name. The difference in symbols from the Symbol Factory and Local Symbols is that the symbols from the Symbol Factory, once included in a display, become part of that display and have no further connection with the library. In contrast, Local Symbols can keep an active link with the library and can have dynamic properties.
Adding color change animation to Symbol Factory elements
If you want to insert a color change animation without changing anything on the symbol, copy the symbol and overlay a transparent image on top of your image.
For example, suppose we have two pumps. To insert a simple animation that shows when the pump is ON or OFF, follow these steps:
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Use the Client.SimulationDigital to simulate a controller changing between 0 and 1. |
The Smart symbols library Symbols Library includes the most frequently used graphics. You can also create symbols and add them to the project's local library. Symbols can just be a static image, or they can have dynamic properties and tags links.
To view the symbols used by your project, do one of the following:
Creating new Symbols
You can use the drawing tools and the COMBINE commands at in the horizontal toolbar to draw your own symbols.
You can also bring symbols from the Symbol Factory and click at on the UNGROUP command at in the horizontal toolbar to edit the imported symbols.
You can also use the "Direct Selection" cursor to edit internal elements without needing to ungroup.
If you want to save the new symbol to the Local Symbols Library, just select the object or objects that you want to be part of the symbol, then right-click and select "Make a new symbol".
The components in the Local Symbol library may have built-in dynamic properties and may have an easy way to map them to the realtime tags in your application. This is explained in the following section.
If you have dynamic properties and tags being used in that symbol, the system will automatically create the symbol label parameters. After making the new symbol, double click it to verify its configuration parameters.
In order to Edit a symbol that is already in the Local Symbol library, insert the symbol in a display, right click on the symbol, and select "Edit Symbol", that . This will let you change the symbol by changing the drawing tool , and locking the other elements in the page, so you change the symbol. When you finish, right-click at on any position to select Save to Library, Save Only to Local display, or Cancel to cancel your editing.
The objects from " Local Symbols " objects are composed of some default symbols from the file SymbolLibrary.tproj , added with the product installation, and the symbols you created for your specific project. If you change, delete, or insert a symbol in the SymbolLibrary.Tproj, it will be accessible to all projects in that computer. The symbols you are using in your project are saved inside the PROJECT file; therefore . Therefore, they are completely independent of any external file.
Inserting a Local Symbol
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Some symbols do not have custom parameters. In this case, the double click will show the Dynamics dialog. |
Symbol Parameters
When you insert a symbol from the Symbol Library it may have some parameters, like in the example the VerticalTank symbol has the parameters LevelValue, MaxScale and MinScale. To change the linked tags to those parameters, just edit the new tag names in the dialog.
Editing and modifying symbols
Right-click on the VerticalTank symbol and select Edit Symbol. Now you enter in the Edit mode, you can see all objects that are part of the Vertical Tank.
Click on the Black rectangle to see its Dynamics.
As you see we use #<PropertyName>:TagName
That syntax will create exposed label parameters for the symbol, making it easier to map the linked tags when using the symbol. In this examples, the symbol has the labels "Level","MinScale" and "MaxScale". When you insert this symbol, you will be able to set values for those parameters. After the ":" character, you have the default value.
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"#LevelValue:Client.SimulationAnalog", we are creating a property called "LevelValue" which has "Client.SimulationAnalog" as the default value. |
When creating symbols, it is useful to initially map the properties to client.SimulationDigital, Client.SimulationAnalog or Client.SimulationDouble, which are variables with values changing every second so you can see the result of your dynamic properties. You can use the internal variables Client.DigitalValue, Client.NumericValue and Client.TextValue, when you just want to put a placeholder value, with no built-in simulation.
In order to save the symbol, right-click on the symbol or on the display and press Save to Symbol Library, or click the Save icon on the top toolbar. Double-click on the symbol to verify its properties.
Linking Tags and Symbols
You can configure a symbol to be the default representation of a Tag Type. In this way, every time you paste a tag into the Draw Environment, a symbol will be automatically created mapping to the inserted tag.
The tags of type Digital, Integer, Double, Decimal, Text, DateTime and TimeSpan have a default visualization that is the name of tag and an input/output text box. If you select multiple lines at Edit>Tags>Objects (click in one line, shift click in another line to mark a range), right-click to copy those lines to the clipboard, and paste into the displays, the system will automatically create one object to each of those tags.
If you want to change the properties of the objects created, for instance change the TextIO dynamic from "TwoWay" to "OutputOnly", select all the TextBox objects (clicking with the mouse on the display, and keeping it pressed, select the area with the objects), and double-click at any selected object to open the "Edit Combined Dynamics" dialog.
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You can also copy the lines from Edit > Tags > Objects to Excel, add the columns Left and Top into the Excel table, then copy and paste that table, including the header column, back to the display; in this case the system will position the objects using the coordinates found in the table. |
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If you create a symbol with one dynamic parameter, and save it with the name "Integer", that will became the default visualization for the "Integer" tags. The same applies to any tag type. |
Mapping a Symbol to a Tag Template
You can also define a symbol to be the default view for a tag template.
Go to Edit > Tags > Objects and create Tags with Type: Demo.
When inserting tags of that template type, the system will look for a Symbol with the same name of Template. If a match is found, that symbol is created and linked to the Tag you were inserting at the display.
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If you create symbols using only Tag Elements, not expressions, you don't need to explicitly use the full syntax: #Label:(tag.Demo).Integer1 to define the label parameters. If you just use your tag at in the object dynamic properties and execute the Make Symbol command, the system will automatically search for tags in the symbol and create the related parameters. When using expressions, or when having multiple tags and templates in the same symbol, it is necessary to explicitly use the hash tag # and the parentheses in order to define the scope of your symbol's customizable parameters. |
Linking Tags and Symbols using Categories
If you want to map a Symbol with a group of Tags, but you don't want to make this symbol map all Tags with the same Type. you can use the Category column to link which symbols should be used as the default interface to each group of tags.
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If the Category column is not visible, right-click in any Column name and select the check columns you want to see. |
Go to Edit > Tags and define the category for the tags.
Select all Tags, copy then paste then into the Draw Environment. Each Tag will map to the respective symbol, according to the association defined in the Category column.