Introduction to Displays
The Display module is a graphical tool to create User Interface displays, with extensive set of fully customizable Symbols and components.
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Purpose and Key Concepts
Display
A display is the visual interface in an application, allowing users to interact with and manipulate data. Its function is to present information clearly, using text, graphics, and interactive controls. The display operates via a rendering engine, responding to user inputs. These displays are used in data visualization, control systems, and user interfaces, enabling users to input information, receive feedback, and execute actions within the application.
Client
A client is a software component that interacts with a server or services, including types such as .NET Clients, HTML5 Clients, and Remote Clients. Its role is to enable user interaction with the application, involving handling user input, displaying information, and executing logic. Clients can perform tasks locally or communicate with a server to exchange data. They are used in desktop applications, web browsers, and remote access tools, allowing users to complete tasks, access information, and manipulate data.
Rendering engine
A rendering engine generates visual output from an application's data and logic. Examples include WPF for Windows applications, HTML5 for web applications, and Portable for cross-platform compatibility. Its purpose is to transform abstract data and instructions into visual representations. These engines interpret code, process styles and layouts, and generate the visual output for displays. They are used in developing graphical user interfaces across various platforms and technologies, aiding in the creation of visually appealing and interactive user interfaces
Panel types
Panel types, like Canvas and Dashboards, work as containers for organizing display elements. Their purpose is to structure and arrange content within an interface. These types define how elements are positioned and organized, affecting the display's layout and design. Used in designing display layouts, they help create organized interfaces, enhancing user experience and application usability. Check out the Responsive Dashboards for more details.
Understanding Displays
Understanding displays involves an interplay between technologies, operational processes, and visual configurations. Exploring display technologies and client types provides a foundation for tailoring displays. The operational aspect organizes elements for an enhanced user experience, including screens and dashboards. Additionally, grasping display modes and stretch options for shaping how information is visually presented on the screen helps ensure adaptability and responsiveness. In essence, these components collectively contribute to a comprehensive understanding of displays.
Displays technologies and clients types
Displays leverage various technologies and support different client types, such as .NET Clients and HTML5 Clients. Understanding these technologies and client variations is necessary for tailoring displays to specific platform requirements and user experiences. For more details, explore Display Client Types.
WPF and HTML5 automatic conversion
The Portable option allows the automatic conversion between WPF and HTML5 technologies. The user does not need to create two different kinds of screens for Windows and Web clients. Use the Portable option for the rendering engine to create the displays, and will automatically create them in both HTML5 and WPF. It enables running on the web browser all the displays you created for Windows/WPF.
Process screens and Dashboards
The process screens and the dashboards are specific layouts within displays. They organize specific graphical elements for different data visualization purposes. They contribute to the overall structure and design, enhancing the user experience. For more information, please refer to the Responsive Dashboards.
Displays modes and Stretch options
Display modes and stretch options influence how information is presented on the screen. Whether configuring modes for specific contexts or stretching elements for responsiveness, these options impact the visual output. For read more, Display modes and Stretch options.
Configuring Displays
The Display configuration encompass the following:
List
The List interface allows managing and organizing displays, fine-tuning for compatibility with native Windows or HTML5, and enabling users to access and customize display properties. Read more by checking the Displays List.
Draw
The Draw interface provides features for graphic design and coding the solution displays. It offers several tools to implement the logic and the visual, speeding up building intuitive user interfaces. For more information, please visit Draw Workspace.
Layouts
The Layouts interface designs the page presentations on various devices. They allow customization for different screen sizes, ensuring displays are responsive and adaptable. This feature optimizes user interfaces across desktop and mobile platforms. For more details, visit Layouts.
Client Settings
Client Settings offers global and platform-specific customization for display behavior and appearance. These settings include Portable Settings for all clients and specific options for Windows WPF clients, ensuring a consistent user experience across different client types. For details, refer to Client Settings.
Images
The Images data grid works as a repository for managing image files used in displays into solutions for importing and applying images as icons, backgrounds, or dynamic elements. For a complete reference, please visit Images.
Symbols
Smart Symbols offer versatile and dynamic capabilities for display creation. These symbols include a library of over 500 pre-designed symbols tailored for the software platform, which also supports a user-created library. A key feature is their synchronization capability: changes made to a symbol in the library automatically update across all displays using that symbol. Local Symbols with dynamic properties can be directly mapped to tags in displays and set as default graphical representations for these tags.
All symbols are vector-based, ensuring they resize intelligently across various displays. This design supports both .NET and HTML5 displays, guaranteeing a consistent user experience. Additionally, symbols can hold multiple data references or input parameters, enhancing their utility. This feature allows for easy replication and application in different contexts while seamlessly linking to data-driven actions like color changes or state indications. Read more by visiting Symbols.
Themes
Theme colors enable the creation of pages and objects with custom visuals based on the selected theme. In the Draw environment, the Brush Editor offers the option to utilize theme colors. The runtime theme is determined by the @Client.Theme
property. For more details, visit Themes.
Localization
Localization table enables operators using remote displays to interact with the interface in their chosen language. Translations can be defined through this configuration and the selected language applied on the client side using either the @Client.Localization
property or the SetLocalization
method. Localization tailors the content on the display to accommodate different languages and regional preferences. For more information, please visit Localization.
Units Conversion
The Units Conversion feature allows for the creation of automatic systems that adjust the engineering units displayed based on the operator's preference or requirement. By accessing the @Client.Units
property, the operator can switch the displayed measurement units, such as from the Imperial to the Metric system. For instance, a project can be developed using the US measurement system (Imperial units), but the operator has the ability to input and view values in the Metric system. This automates the measurement conversion process, making it easier to operate across different unit standards without the need for manual calculations or external tools. For more information, please visit Units Conversion.
Working with Displays
Creating the User Interfaces
The software platform technology stack includes several features and tools to create and deploy real-time displays for advanced process control and visualization. Explore how to do it by checking Draw the User Interface.
Enabling Multi-Monitor Support
The multiple monitor feature enhances solutions to support various screens, useful for enterprise Network Operations Centers and Operations Control Rooms. To activate this feature, navigate to Displays → Client Settings and select 'Enable MultipleMonitor', available exclusively for Rich Clients. For read more about the feature, refer to Client Settings.
Self-Aware Displays
The Asset Monitor component explores the asset tree and allows navigation through standard and HTML5 displays at levels. Each level can have displays for it, or use a display that populates its content with symbols linked to each sub-node in the asset tree. Discover more by checking Self-Aware Assets Displays.
Troubleshooting and Best Practices
Common #Issues and Solutions
Content
Best Practices and #Recommendations
Use Responsive Dashboards on designing responsive interfaces for client displays, ensuring that the HMI and dashboard components adapt to different screen sizes, resolutions, and orientations. It will cover design principles and best practices for creating responsive layouts, such as using flexible grids, scalable images, and media queries. The focus will be on ensuring that the FactoryStudio application delivers an optimal user experience across various devices, including desktops, tablets, and mobile phones, with platform-specific considerations and recommendations for different client types.
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