This document presents information about using images on Displays.
The Drawing environment supports a powerful feature, which is allowing any Image to be used as Brush on top of other elements, like Rectangles, Ellipses and combination of shapes.
The Images are included in the Solution File, so you don't need to worry about managing the external files from where the images were originally imported. It is aso possible, when needed, to load an image from an external file when the solution is running.
The drawing tools allows you to easily manage the images, get more images from external files, and apply those images to the displays, either statically, or linked to dynamic properties.
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There are three main repositories for reusable graphical elements: the Images Library, the Symbol Factory Library, and the Local Symbols Gallery. Let's delve into each one.
Images are used to insert an external image file (such as an icon, wallpaper, object, or a background image) from your computer into the project configuration. Images can be managed on Displays → Images. Once imported, the original file is no longer needed.
Images can be used as color brushes for any drawing object and can even be used as "color" or the ColorFill dynamic attributes. Typically, you may use UNIFORM or FILL for image stretching. The image (using the Appearance menu to the left) can be applied to any graphical shape in the display.
Go to Displays → Draw.
On Drawing environment, open the Components Panel and click Images. Them, select the image item from the Solutions Image Library available on Displays → Images.
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